Gameplay for Age of Eddas Released

Age of Eddas LARP June 23rd 1pm-4pm/June 24th 1pm-4pm Gros Morne National Park

Tickets via Eventbrite  Please register ASAP!

Premise: Odin, The Allfather, upon returning to Asgard has discovered that both of his brothers have attempted to convince Frigga he had not intention of returning to her and tried to seduce her. They also spread rumours about Asgard that he had not left willingly upon an adventure to learn more of these creatures they had created many years ago (humans or midgardians) but was rather thrown out and banished for his refusal to stop using what was considered a woman’s habit – witchcraft. Odin’s constant usage of the runes and other forms of Wicca had enraged the brothers, who opted for immediate battle plans rather than psychic guidance or spells. Now, back, and ready to defend his honor, Odin feels he has no choice but to show who is really the Boss of Asgard, The One, The Allfather.
So, he not only drives the brother’s out of his palace, he banishes them from the kingdom altogether. He makes a law that no Asgardian may speak either of their names ever again. Their deeds will no longer be written down in any saga. It will be as if they no longer exist. Anyone caught cohorting with the two will also be banished or worse.

Midgard (Earth)
Gameplay begins with a hushed meeting going on. You will be welcomed in as an expected guest and seated at the table or you will be ushered over to the side area, where your team mates are waiting to ambush the event taking place. The Lady Fae will announce important recent events. These are crucial components to remember for gameplay. Clues will also be in her posture, hand gestures and symbolic meanings to what is spoken.
After the meeting, the guests will rise from the table and begin introducing themselves to one another. Just use your character’s name, not their stature, their character type, just name only. Remember, you do not know at this point whether you are amidst enemies or allies.
Two cloaked males bring in a chained female creature that looks both in pain and anger. They take her to the hostess. The Lady Fae will announce this creature’s name and begin to call certain character’s forth. If your name is called, you must come to the front of the crowd and salute her, then address the creature.
One of you has been given a key, with your registration map. This will unlock the chains of the angry beast woman. You do not have to unlock her; it is up to you. Your gameplay choices, however, may lead you to decide this is your best option to win. If you hold the key, be sure at this point in the game to make note of anything important about the creature, what she has with her, her captors, the Lady Fae, your surroundings. Take note of who was also called forth.
A tall Viking will enter the area and start an argument with the Lady Fae. Those of you who have signed on as Vikings, will now have to choose to let their cover be known or risk being attacked by their own potential team mates. A battle of Vikings against Faeries is about to ensue. Outside the Faery Circle, peasant folk who worship Villiam The Aser have gathered to make an offering to their god. If you are a peasant, you might wish to flee the circle and avoid the battle at this point.
Faeries are known to have spells ingredients lying about in special containers and jars. They will have magic tokens, strange voodoo dolls, decorated eggs and money lying about or hidden. Not only will you have to attack, take hostage, kill or subdue the enemy, but you must gather as much of these goods as you can while there and successfully bring them to where the Viking leader is stationed.
Faeries, Vikings are known for their dashing good looks, their cleanliness, good utensils and weapons. Your goal is to capture, rob and entrance as many as possible before Villiam’s brother JaVe enters the circle. Unlike his vampire brother, JaVe, can withstand the sun. The creature belongs to him.
Shak, the wife of JaVe and co-creator of the creature that is bound (unless the key has been used) will enter the Faery Ring. Vikings will immediately fall into a deep sleep. Faeries will be locked into whatever position they were in, unable to stop the two gods from retrieving their “child”. On their way out of the ring, the creature will touch several players. These, once awake or unfrozen, will now become zombie like and attack all other players in a mad frenzy without any self will. Their weapons, shields, goods, will be lost to whoever battles them and manages to subdue them without being touched.
Peasants who are loyal to Villiam, because he is really Odin’s brother Vili in disguise, will attack Viking players upon sight, even if they are not properly armed. They have no choice but to rise against anyone who holds Odin, The Allfather, in esteem. Faeries do not bother with the peasants; peasants are very wary of the faeries and often fear them.

Within your ranks of character types you must achieve the following goals: 1) become the leader of your designated team 2) gain the trust of an ally leader 3) kidnap the player holding the KEY and give them to sleeping Villiam of Aser as an offering 4) find the faery recipe for demon reversal to cure those touched 5) Accumulate the most battle points/wealth points. Team with the most points and living players, overall wins.
Good Luck!
Remember to fill out the contact form and indicate which character type you’d prefer to play as.

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